Category: Programs/Algorithm

Demonstrate Polymorphism in Vb.net through Constructor overloading.

Que : WAP to demonstrate Polymorphism in Vb.net through Constructor overloading.

 

Polymorphism in VB.NET

Polymorphism is the concept that different objects have different implementations of the same characteristic. … Given two different classes with the same properties and methods, a variable of type object could be used to instantiate an object of either class

 

Constructor overloading in vb.net

When the same method name is used for more than one method, with different types of parameters and returned types, then the method is said to be overloaded. Constructor is a special method called ‘New()’ in vb.net and is defined as a Sub.Overloading feature is used most frequently to overload the constructor. We overload the constructor by defining more than one ‘Sub New()’ procedure. By overloading a constructor, we make available more than one constructor.So, while creating an object we can choose which constructor we want to use to instantiate the object. The only condition while overloading the constructor is that the constructor should have a signature which is different from other constructors.

 

Imports System.Console

Module Module1

Structure areas

Public area As Integer

Public Sub display()

WriteLine("Area = " & area)

End Sub

Public Sub New(ByRef side As Integer)

area = side * side

End Sub

Public Sub New(ByVal l As Integer, ByVal b As Integer)

area = l * b

End Sub

Public Sub New(ByVal r As Double)

area = 4.13 * r * r

End Sub

End Structure

 

Sub Main()

Dim l, b, ch As Integer

Dim r As Double

WriteLine("1. Area of a Square")

WriteLine("2. Area of a Rectange")

WriteLine("3. Area of a Circle")

WriteLine("Enter Your Choice : ")

ch = ReadLine()

 

Select Case ch

Case 1

Write("Enter Size of a side : ")

l = ReadLine()

Dim s1 As areas = New areas(l)

s1.display()

Case 2

Write("Enter length : ")

l = ReadLine()

Write("Enter breadth : ")

b = ReadLine()

Dim s1 As areas = New areas(l, b)

s1.display()

Case 3

Write("Enter radius : ")

r = ReadLine()

Dim s1 As areas = New areas(r)

s1.display()

Case Else

WriteLine("Enter a Valid Choice")

End Select

End Sub

End Module

 

Output :

 

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admin October 17, 2014 0 Comments

Java program on Deadlock

Before Checking Deadlock Program in java Lets Understand  the meaning of Deadlock in Java

What is Deadlock in Java?

 

Deadlock in java is a part of multi threading. Deadlock can occur in a situation when a thread is waiting for an object lock, that is acquired by another thread and second thread is waiting for an object lock that is acquired by first thread. Since, both threads are waiting for each other to release the lock, the condition is called deadlock.

 

Java Keywords that are synchronized are to make class thread-safe which means only one of the method has the lock of the synchronized method which can use it.

If the program that we are operating is running in a multi-threaded environment where two or more than two of the threads are working together. But this is not mandatory to work all the time this type of problem is called Deadlock in Java.

 

Java program on Deadlock

Here is Example of Java Program on Deadlock

class Resource
{ int sum;

synchronized void sumCalc ()
{
String tname = Thread.currentThread().getName() ;
System.out.println(tname + " is starting to calculate the sum ....." );
for(int i = 1 ; i<= 10 ; i++)
{
int x = (int ) (Math.random() *100 );
sum+=x ;
}
System.out.println("sum of " + tname + " : " +sum);
if(tname.equals ("first"))
{
System.out.println(tname + "is getting sum of the other thread .....");
int otherSum = Factory.r2.getSum() ;
int total = sum + otherSum ;
System.out.println("total sum in "+ tname + " = "+total );
}
if(tname . equals ("second"))
{
System.out.println(tname + "is getting sum of the other thread .....");
int otherSum = Factory.r1.getSum() ;
int total = sum + otherSum ;
System.out.println("total sum in "+ tname + " = "+total );
}
}

synchronized int getSum()
{
return (sum );
}

}

class Factory
{
static Resource r1,r2 ;
static {r1 = new Resource();
r2 = new Resource() ;
}
}
class MyThread extends Thread
{
MyThread (String name )
{
super (name );
start() ;

}
public void run ()
{
String tname = getName () ;
if(tname.equals ("first"))
{
Factory.r1.sumCalc() ;

}
if(tname.equals ("second"))
{
Factory.r2.sumCalc() ;

}

}
}

class DeadlockTest
{
public static void main(String s[] )
{
new MyThread ("first");
new MyThread ("second");
}
}

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admin March 17, 2014 0 Comments

Java Program for working Pacman game

Java Program/source code for working Pacman Game. This program is primarily based on the game pacman….. A running pacman eating piece according to light signals red ,green or yellow just run this java program to see live working pacman game ,
It consist of three (2 java files + 1 html file ) files :
1)PackManAndRedLight.java
2)RedLight.java
3)redlight+packman.html

Steps to run Java Program/source code for working Pacman Game :

Copy the code and save three files in same folder with names as mentioned above

compile two files at a time via running this command on cmd :

javac *.java

after that open redlight+packman.html in your browser

Done 🙂

so here is the source code for running pacman game

import java.awt.Color;
import java.awt.Graphics;
import java.applet.Applet;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.JApplet;
import java.applet.AppletContext;

class mythread1 extends Thread
{
PackManAndRedLight pack;
char dir;
mythread1(PackManAndRedLight pack)
{
this.pack=pack;
pack.x=0;
pack.y=0;
pack.ang=315;
pack.stang=23;
dir='r';
start();
}
public void run()
{
try
{
for(;pack.y<=550;)
{
if(pack.rd.clr=='g')
{
pack.repaint();
if(dir=='r')
{
pack.x+=5;
pack.recy=pack.y;
pack.recx=pack.x-25;
pack.repaint();
if(pack.x>760)
{
pack.recx=740;
pack.repaint();
pack.showStatus(""+pack.rd.clr);
dir='d';
}
if(pack.x%50==45)
{
pack.ang=360;
pack.stang=270;
}
else
{
pack.stang=23;
pack.ang=315;
}
}
if((dir=='d'))
{
pack.recx=pack.x;
pack.recy=pack.y-25;
pack.y+=5;
if(pack.y%50==0)
{
if(pack.x>50)
{
pack.repaint();
pack.showStatus(""+pack.rd.clr);
dir='l';
}
else
dir='r';
}
if(pack.y%50==30)
{
pack.ang=360;
pack.stang=270;
}
else
{
pack.stang=293;
pack.ang=315;
}
}
if(dir=='l')
{
pack.recy=pack.y;
pack.recx=pack.x+25;
//pack.stang=203;
pack.x-=5;
if(pack.x<20)
dir='d';
if(pack.x%50==30)
{
pack.ang=360;
pack.stang=0;
}
else
{
pack.ang=315;
pack.stang=203;
}
}
Thread.sleep(50);
}
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
public class PackManAndRedLight extends JApplet implements MouseMotionListener
{
int x,y,stang,ang;
int recx,recy;
boolean flag;
mythread1 mth;
String str="";
RedLight rd;
@Override
public void init()
{
flag=false;
x=0;
y=0;
stang=23;
ang=315;
addMouseMotionListener(this);
AppletContext ct=getAppletContext();
rd=(RedLight)ct.getApplet("redlight");
System.out.println(""+rd);
}
public void start()
{
flag=false;
mth=new mythread1(this);
}
@Override
public void mouseDragged(MouseEvent e)
{

}
@Override
public void mouseMoved(MouseEvent e)
{
str=(" x = "+e.getX()+" y = "+e.getY());
}
@Override
public void paint(Graphics g)
{
if(flag==false)
{
flag=true;
int x1=75,y1=25;
for(;y1<600;)
{
g.setColor(Color.red);
g.fillOval(x1+10, y1-5, 10, 10);
if(x1>750)
{
x1=-25;
y1+=50;
}
x1+=50;
}
}
g.setColor(Color.white);
g.fillRect(recx, recy, 50,50);
g.setColor(Color.yellow);
g.fillArc(x, y, 50,50, stang, ang);showStatus(str+rd.clr);
}
}

RedLight.java

import java.applet.Applet;
import java.awt.Color;
import java.awt.Graphics;
class red_thread extends Thread
{
 char lclr;
 RedLight rl;
 red_thread(RedLight rl)
 {
 this.rl=rl;
 start();
 }
 @Override
 public void run()
 { 
 while(true)
 {
 try
 {
 if(rl.clr=='r')
 {
 Thread.sleep(10000);
 lclr='r';
 rl.clr='y'; 
 }
 else if(rl.clr=='g')
 {
 Thread.sleep(10000);
 lclr='g';
 rl.clr='y';
 }
 else if(rl.clr=='y')
 {
 Thread.sleep(3000);
 if(lclr=='r')
 rl.clr='g';
 else
 rl.clr='r';
 }
 rl.repaint();
 }
 catch(Exception e)
 {
 e.printStackTrace();
 }
 }
 } 
}
public class RedLight extends Applet 
{
 int clr='r';
 public void init() 
 { 
 new red_thread(this); 
 }
 @Override
 public void paint(Graphics g)
 {
 g.fillRect(40,40,120,360);
 g.setColor(Color.DARK_GRAY);
 g.fillOval(50,50,100,100);
 g.fillOval(50,170,100,100);
 g.fillOval(50,290,100,100);
 if(clr=='r')
 {
 g.setColor(Color.red);
 g.fillOval(50,50,100,100);
 }
 else if(clr=='y')
 {
 g.setColor(Color.orange);
 g.fillOval(50,170,100,100);
 }
 else
 {
 g.setColor(Color.green);
 g.fillOval(50,290,100,100);
 } 
 }
}

redlight+packman.html


Output Screenshots of working Pacman game

Java Program for working Pacman Redlight2. 3.

java Program/source code for working PacmanSo, this was all for now about the JAVA Program for working Pacman Game. To know more about programming and more such stuff, check out https://www.worldtopupdates.com/.

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admin February 18, 2014 0 Comments

Write a C program to generate Pascal’s triangle

Examples to  Pascal’s Triangle  in C Programming using control statements.

 

You might have studied while studying Binomial Theorem in Mathematics. Read below for the best Information

In mathematics, Pascal’s triangle is a triangular array of the binomial coefficients. In much of the Western world, it is named after the French mathematician Blaise Pascal, although other mathematicians studied it centuries before him in India,

 

 

/* Write a C program to generate Pascal's triangle. */
#include<stdio.h>
#include<conio.h>
void main()
{
int bin,p,q,r,x;
clrscr();
bin=1;
q=0;
printf("Rows you want to input:");
scanf("%d",&r);
printf("\nPascal's Triangle:\n");
while(q<r)
{
for(p=40-3*q;p>0;--p)
printf(" ");
for(x=0;x<=q;++x)
{
if((x==0)||(q==0))
bin=1;
else
bin=(bin*(q-x+1))/x;
printf("%6d",bin);
}
printf("\n");
++q;
}
getch();}

 

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admin February 18, 2014 0 Comments

java program to print fibonacci series

fibonacci series

java-Fibnocassi mkjgvfhffdfdrdclass Fibonacci
{
public static void main ( String s [] )
{ int n2 =1 ;int n1 =0 ;
System.out.println(n1);
System.out.println (n2);
int sum ;
for ( int i = 0;i <25 ;i++)
{
sum = n1+n2;
n1 = n2 ;
n2 = sum;
System.out.println ( sum );
}


}
}

 

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admin February 18, 2014 0 Comments

java program for checking palindrome number

Palindrome Program in Java

In this program, you’ll learn to check whether a number is palindrome or not in Java. This is done by using for and while loop.

Java-program-for-checking-palindrome-number

Palindrome number in java:

A palindrome number is a number that is same after reverse. For example 141, 757, 38583, 747, 171, 52925 are the palindrome numbers. It can also be a string like LOL, NITIN etc.

 

Palindrome number algorithm

  • Get the number to check for palindrome
  • Hold the number in temporary variable
  • Reverse the number
  • Compare the temporary number with reversed number
  • If both numbers are same, print “palindrome number”
  • Else print “not palindrome number”

 

Java program for checking palindrome number :

 

import java.io.* ;
import java.util.Scanner;
class CheckPalindrome
{
public static void main (String s[] )
{

Scanner console = new Scanner(System.in);
int number ;

System.out.println( " Enter the array size " );
int size = console.nextInt();

int array[] = new int[size];
for ( int i=0; i<size;i++)
{
System.out.println ( "Enter the number : array["+i+"]");
number = console.nextInt() ;

array[i] = number ;
}

int c = array.length-1 ;
for ( int i = 0; i < array.length ; i++)
{
if ( array[i] == array[c])
{
c--;
}
}

if (c == (-1) )
{
System.out.println ( " this array is a palindrome ");
}
else
{System.out.println( " this is not a palindrome " );
}
System.out.println( " this is the second method to solve palindrome " );

int flag1 = 1;
for(int i = 0, k = array.length-1; i<array.length&k>(-1);i++,k--)
{
if ( array[i] != array[k])
{
System.out.println ("this is not a palindrome");
flag1 = 0; break ;
}

}
if (flag1==1){
System.out.println( " this is a palindrome " );
}
}
}

 

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admin February 18, 2014 0 Comments

java program for checking even and odd number

Java program for checking even and odd number

import java.util.Scanner;
class Check
{
public static void main ( String []s)
{

Scanner value = new Scanner( System.in);
System.out.println ( " Enter the number : ");
int number = value.nextInt();

if ( number %2 == 0)
{
System.out.println ( " the number "+ number + " is even number ");
}
else
{ System.out.println( " the number is odd " );
}
System.out.println( " using bitwise and operator " );
System.out.println ( " Enter another number ; ");
Scanner abc = new Scanner( System.in );
int number1 = abc.nextInt();
if ( (number1 & 1) == 0)
{
System.out.println ( " it is an even number ");
}
else
{ System.out.println ( " it is an odd number " );
}

}
}

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admin February 18, 2014 0 Comments