Java Program for working Pacman game
Java Program/source code for working Pacman Game. This program is primarily based on the game pacman….. A running pacman eating piece according to light signals red ,green or yellow just run this java program to see live working pacman game ,
It consist of three (2 java files + 1 html file ) files :
1)PackManAndRedLight.java
2)RedLight.java
3)redlight+packman.html
Steps to run Java Program/source code for working Pacman Game :
Copy the code and save three files in same folder with names as mentioned above
compile two files at a time via running this command on cmd :
javac *.java
after that open redlight+packman.html in your browser
Done 🙂
so here is the source code for running pacman game
import java.awt.Color; import java.awt.Graphics; import java.applet.Applet; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import javax.swing.JApplet; import java.applet.AppletContext; class mythread1 extends Thread { PackManAndRedLight pack; char dir; mythread1(PackManAndRedLight pack) { this.pack=pack; pack.x=0; pack.y=0; pack.ang=315; pack.stang=23; dir='r'; start(); } public void run() { try { for(;pack.y<=550;) { if(pack.rd.clr=='g') { pack.repaint(); if(dir=='r') { pack.x+=5; pack.recy=pack.y; pack.recx=pack.x-25; pack.repaint(); if(pack.x>760) { pack.recx=740; pack.repaint(); pack.showStatus(""+pack.rd.clr); dir='d'; } if(pack.x%50==45) { pack.ang=360; pack.stang=270; } else { pack.stang=23; pack.ang=315; } } if((dir=='d')) { pack.recx=pack.x; pack.recy=pack.y-25; pack.y+=5; if(pack.y%50==0) { if(pack.x>50) { pack.repaint(); pack.showStatus(""+pack.rd.clr); dir='l'; } else dir='r'; } if(pack.y%50==30) { pack.ang=360; pack.stang=270; } else { pack.stang=293; pack.ang=315; } } if(dir=='l') { pack.recy=pack.y; pack.recx=pack.x+25; //pack.stang=203; pack.x-=5; if(pack.x<20) dir='d'; if(pack.x%50==30) { pack.ang=360; pack.stang=0; } else { pack.ang=315; pack.stang=203; } } Thread.sleep(50); } } } catch(Exception e) { e.printStackTrace(); } } } public class PackManAndRedLight extends JApplet implements MouseMotionListener { int x,y,stang,ang; int recx,recy; boolean flag; mythread1 mth; String str=""; RedLight rd; @Override public void init() { flag=false; x=0; y=0; stang=23; ang=315; addMouseMotionListener(this); AppletContext ct=getAppletContext(); rd=(RedLight)ct.getApplet("redlight"); System.out.println(""+rd); } public void start() { flag=false; mth=new mythread1(this); } @Override public void mouseDragged(MouseEvent e) { } @Override public void mouseMoved(MouseEvent e) { str=(" x = "+e.getX()+" y = "+e.getY()); } @Override public void paint(Graphics g) { if(flag==false) { flag=true; int x1=75,y1=25; for(;y1<600;) { g.setColor(Color.red); g.fillOval(x1+10, y1-5, 10, 10); if(x1>750) { x1=-25; y1+=50; } x1+=50; } } g.setColor(Color.white); g.fillRect(recx, recy, 50,50); g.setColor(Color.yellow); g.fillArc(x, y, 50,50, stang, ang);showStatus(str+rd.clr); } }
RedLight.java
import java.applet.Applet; import java.awt.Color; import java.awt.Graphics; class red_thread extends Thread { char lclr; RedLight rl; red_thread(RedLight rl) { this.rl=rl; start(); } @Override public void run() { while(true) { try { if(rl.clr=='r') { Thread.sleep(10000); lclr='r'; rl.clr='y'; } else if(rl.clr=='g') { Thread.sleep(10000); lclr='g'; rl.clr='y'; } else if(rl.clr=='y') { Thread.sleep(30000); if(lclr=='r') rl.clr='g'; else rl.clr='r'; } rl.repaint(); } catch(Exception e) { e.printStackTrace(); } } } } public class RedLight extends Applet { int clr='r'; public void init() { new red_thread(this); } @Override public void paint(Graphics g) { g.fillRect(40,40,120,360); g.setColor(Color.DARK_GRAY); g.fillOval(50,50,100,100); g.fillOval(50,170,100,100); g.fillOval(50,290,100,100); if(clr=='r') { g.setColor(Color.red); g.fillOval(50,50,100,100); } else if(clr=='y') { g.setColor(Color.orange); g.fillOval(50,170,100,100); } else { g.setColor(Color.green); g.fillOval(50,290,100,100); } } }
redlight+packman.html
Output Screenshots of working Pacman game
2. 3.
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